Latest news from Skyblivion
Skyblivion Trailer I
Official Release Year Announcement Trailer
Remaking Oblivion in the Skyrim engine is what we set out to do when we started the Skyblivion project. Making games takes time, this goes double for a volunteer project the size of a AAA game that took a team of fulltime DEVS years to make.
Skyblivion Teaser II
New Teaser Trailer
We have been hard at work these past few years and recently a lot of that work has fallen into place, finally shaping up to what we can call a proper video game.
Development diary IV
A huge update, remaking the world of Oblivion
Notable updates this period are the reconstruction of the City of Bruma, new Goblin tribes, clothing for the citizens of Cyrodiil, unique weapons, artifacts and much, MUCH more.
Development diary III
Our biggest update yet, remaking the world of Oblivion
Notable updates this period are the recreations of the forts you know and love from Oblivion, the reconstruction of the City of Leyawiin, the recreation of Bravil's interior locations and the reimagining of some of the dungeons that cover Oblivion's map.
Development diary II
Oblivion quests and environments remastered in Skyrim
Since our last Development Diary, the project has been marching forward and as such, we would like to talk you through some of the progress we have made this last period.
Development diary I
Oblivion remastered in Skyrim
This new developer series aims to give you a behind the scenes look at what goes into making a game of this scale in the Skyrim engine, the major milestones we’ve reached, the difficulties of working as volunteers with no additional funding to document the project’s evolution until its final release.
Skyblivion Roadmap 2023
Remaking Oblivion in the Skyrim engine is what we set out to do when we started the Skyblivion project. Today we would like to share an exact update on the progress of Skyblivion and what we have left for a 2025 release at the latest. We hope with your support to finish the final steps in completing our dream, maybe even beating our own estimation.
Managing Skyblivion I
Rebelzize is the lead for the Skyblivion project and has been working on Skyblivion since 2013. In this blogpost he will be talking about what goes into managing a project such as Skyblivion and some of the challenges he and the project has faced since its birth.
Landscaping in Skyblivion III
Designing Blackmarch and Fort Bulwark
Blackmarch (not to be confused with Black Marsh) is new sub-region within Blackwood, for Skyblivion’s new landscapes most of the new regions that neighbors another province will get a Border Gate, just like Skyrim introduced.
Content Release I
The Skyblivion project's first content release
Releasing content for Skyblivion is not as easy at it may sound. Assets and mechanics created by the team are usually merged straight into our master build and from the start of the project we didn’t have releasing small pieces of content in mind.