In this article I’ll talk about the decisions that were made throughout Blackwoods development and the reasons behind them as well as my methods of landscaping.
We have been hard at work these past few years and recently a lot of that work has fallen into place, finally shaping up to what we can call a proper video game. We are super excited to see all our hard work pay off, more importantly though we are excited to show those who have supported us all this time what it has been for.
I wanted to write a small article about the updated textures I am making for Skyblivion. I cannot write about the textures others have made since I don’t know a lot about them. As you know Oblivion is almost 12 years old at this time and as you can expect, the textures used are really, I MEAN REALLY, below where we want them to be currently.
As you all know we have all been hard at work these last few months and what better way to show our progress than with a small video.
This latest teaser trailer shows progress made by the landscaping team who is hard at work making Cyrodiil feel more natural and cluttered, adding unique landmarks along the way to reward those hardcore explorers.
2017 has been an amazing year for the project but the way we ended it was simply amazing. We got nominated for the MOTY award early December which was already a big deal for us. Then mid December I get an email saying that out of the 4348 mods on ModDB SKYBLIVION actually made it into the top 100. AMAZING!