Managing SKYBLIVION Part 1, Humble Beginnings

Summary Rebelzize is the lead for the Skyblivion project and has been working on Skyblivion since 2013. In this blogpost he will be talking about what goes into managing a project such as Skyblivion and some of the challenges he and the project has faced since its birth. Introduction Some …


Designing Blackmarch and Fort Bulwark

Blackmarch Blackmarch (not to be confused with Black Marsh) is new sub-region within Blackwood, for Skyblivion’s new landscapes most of the new regions that neighbors another province will get a Border Gate, just like Skyrim introduced. The one thing we wanted to improve upon compared to Skyrim’s border gates was …

The Skyblivion Project's First Content Release

The Skyblivion Project’s First Content Release

“The Skyblivion Project’s First Content Release”. Releasing content for Skyblivion is not as easy at it may sound. Assets and mechanics created by the team are usually merged straight into our master build and from the start of the project we didn’t have releasing small pieces of content in mind. …


Landscaping in Skyblivion by Dee Keyes Part 2

In this article I’ll talk about the decisions that were made throughout Blackwoods development and the reasons behind them as well as my methods of landscaping.


New Teaser Trailer

We have been hard at work these past few years and recently a lot of that work has fallen into place, finally shaping up to what we can call a proper video game. We are super excited to see all our hard work pay off, more importantly though we are excited to show those who have supported us all this time what it has been for.


New website is live !

Finally the new website is live ! The new site has been in the work for some time now and it has been entirely remade from scratch using the old one as inspiration. The main goal of making a new website was to have access to most information in a nice and organized way.