The Elder Scrolls: Skyblivion

Skyblivion logo

Skyblivion is a volunteer-based project by the TESRenewal modding group. We aim to bring The Elder Scrolls IV: Oblivion to a new generation of gamers and re-introduce it to long time fans of the series. We are currently in the process of remaking Cyrodiil along with all of its quests, locations and characters into Skyrim: Special Edition.

Skyblivion is a volunteer-based project by the TESRenewal modding group. We aim to bring The Elder Scrolls IV: Oblivion to a new generation of gamers and re-introduce it to long time fans of the series. We are currently in the process of remaking Cyrodiil along with all of its quests, locations and characters into Skyrim: Special Edition.

Relevant experience required. We are unable to train volunteers.

Please read the detailed information about each department’s requirements by clicking the button below.
Thank you for your attention to this requirement.

Volunteer form

Requirements for you who consider joining Skyblivion

Concept Artist & Texture Artist

We are on the lookout for artists with good design and problem solving capabilities. As a member of the 2D department your role will be to help breathe new life into the world by redesigning assets; varying from creatures, props all the way to weapons and architecture.

Being a team player and receptive to feedback are also key characteristics for this role.


Implementation Developer

Our job is to make the assets our 3D artists create game-ready. To make this possible a good communication between several departments and members of your department is required. Assets have to be tested in game. Following our naming conventions and other guidelines is necessary.

Our requirements:

  • Creation Kit knowledge
  • Nifskope Experience
  • Being able to use ck cmd or chunk merge to generate collision
  • Being able to convert fbx to nif
  • Being able to use a 3d program to correct scaling and orientation on assets.
  • Knowledge of armor implementation is great, but not required
  • Owning a copy of SE Proof of Skill: a small mod in which you have implemented an asset.

Required tools:

  • SE Creation Kit
  • SSE Nifskope
  • Ck cmd or Chunkmerge
  • Blender, Maya, 3ds Max or another 3d program that can convert fbx to nif
  • Paint.net, Photoshop, Gimp or substance painter

Interior Level Designer

Our mission is to gentrify the oblivion interiors. We use only the creation kit to remake the interior cells within the game. We must provide a wonderlust environment for caves, fortresses and ruins. Our department works with a family attitude closely working with each other to provide a seamless experience between interiors.

Our requirements:

  • Proof of Creation kit skill (any free filesharing site)
  • Basic Xedit cleaning knowledge
  • A teamwork attitude

Exterior Level Designer

To provide, if not organization, morale support and guidance when designing the overland for Skyblivion. Using the creation kit to change and update the terrain in Tamriel into an updated, realistic terrain set for higher standards. Work with a team of experienced landscapers towards the overarching terrain goal for the worldspace. Communicate with other leads to ensure consistency for the project as we progress inch by inch across the map.

Our requirements:

  • Proof of Creation kit skill (any free filesharing site)
  • Basic Xedit cleaning knowledge
    A teamwork attitude

Navmesh Developer

Navmesh is an essential part of Skyblivion because it enables us to control where NPCs can and cannot go, without effective navmesh, NPCs are unable to chase the player in combat and risk walking into static objects (or lava). Your role as a member of the Skyblivion navmesh team would involve hand-drawing navmesh from scratch.

Navmesh work is fairly easy to learn but can be tedious to carry out. When applying, providing sufficient evidence is extremely important. This has to include a link to a personal mod you have made that involved navmeshing or through the practice esp’s that we can provide. Be aware that while life always comes first, communication is a must so that the team can work cohesively. Contact KraftyTom or HarrockTheDev for access to our practice modules on the Skyblivion Community Server.

Any applications without clear evidence of navmeshing ability in the Skyrim Creation Kit will be ignored.


Quest Developer

We are in the process of debugging all of the quests from Oblivion, which have been converted by our Scripting Department. We need members who know the Creation Kit (CK) and the Papyrus scripting language well to complete this task, as well as to implement spells and magic effects, packages and NPC schedules, Oblivionesque game mechanics such as spell crafting, alchemy and sigil stone enchanting, and the like. Knowledge of other scripting languages can be helpful for a few specialized tasks, but we are primarily looking for those skilled in using the CK and Papyrus.

Our requirements:

  • Owning a legitimate copy of SSE PC, and a short quest mod as proof of skill.
  • You need to be able to work and implement scenes

Mechanics Developer

Mechanics covers most aspects of gameplay in the project and is responsible for everything ranging from spell implementation to perks and balance. Most of the work from this department will involve adjusting values or ensuring records are correctly set up in the project. Applicants must show either an existing mod or proof of skill to apply. (You may be asked to complete an example plugin to show understanding before being accepted)

Creation Kit or Xedit experience Essential

A volunteer should have a good understanding of at least one of the following aspects of modding.

  • Spell and Magic Effect records
  • Item records (Weapons, Armor, Ingredients)
  • Efficient papyrus scripting practices
  • Perks & Condition functions
  • Actor AI Packages
  • NifSkope experience with special collision types or animations
  • Working with large data sets in Xedit

Teamwork and open communication are crucial.


User Interface Developer

We create intuitive and, visually appealing UI that enhance gameplay by making information and controls easily accessible. Our goal is to craft UI that enriches the player experience through clarity, responsiveness, and style. Your role, as a member of the Skyblivion UI team, could be either creating the 2D Assets for our menus or to create and implement the menus to the game.

Our requirements (UI Art):

  • Being able to work with vector graphics is a must
  • Being able to adapt your work to our current concept of UI

Any application without proof of skill will be ignored. We look for proof of being able to plan clear and intuitive layouts alongside good-looking Art elements based on vector graphics.

Our requirements (UI Implementation):

  • Basic Creation Kit knowledge
  • Basic knowledge of the Creation Engine
  • Being able to work with Flash (.fla, .swf, and .gfx files)
  • Knowledge and understanding of ActionScript 2 and papyrus, as well as how both work together.
  • Understanding of Scaleform, with SKSE and its features
  • Being able to work with vector graphics

We need to see that you can create complex UI and that you are able to integrate it flawlessly with papyrus into the game. Any applications without a fully working custom UI, and its source files, will be ignored. Since we are not using SKSE plugins (.DLL) for our menus, we can not consider any application which is using one.

Required tools (UI Implementation):

  • Creation kit
  • Flash CS 6 Pro
  • Inkscape (Or any other alternative to work with vector graphics)
  • JPEXS (Optional for decompiling .swf files)